Make sure that you have at least one Storage Bay, and that it is not completely full. Also, you can't land on gas giants or slave shielded planets. You can get more by accessing 'Outfit Starship' at the StarBase. Make sure that you have at least one Planet Lander and some fuel left. The only way to survive is to escape into hyperspace, should your flagship have enough fuel to do so. You can't invade a homeworld, destroy all its ships, or get any RU from destroying ships there. Homeworlds, identifiable by a radial pattern of ships on the encounter screen, have an infinite number of ships. How many ships does a homeworld fleet have? Additionally, the pursuing enemies will be gathered together in an easily avoidable clump afterward. This will prevent them from catching you by surprise as you return to the solar system view. If you are surrounded while trying to leave a planet, one solution is to remain in the immediate vicinity around the planet while avoiding nearby hostiles until all pursuing ships are in the area. If you don't have enough fuel (or crew) to run away from the horde of black blips, there's not much you can do short of loading, starting over, or cheating. Otherwise, you will simply have to escape from each encounter in turn, using up five fuel and sacrificing a random amount of crew each time. You can use the emergency warp escape to flee from battle (by pressing the ESCAPE key under the default control scheme), and if you have a QuasiSpace Portal Spawner, you can use it to escape from HyperSpace. Playing UQM may take a bit of getting used to if you grew up with those slower games. That said, Star Control on some platforms had a significantly slower melee than Star Control II (and hence The Ur-Quan Masters). You can turn it off in the Settings submenu of the Options menu. This means the computer is actually fighting your battles for you. They show the constellations as well as the spheres of influence of the races as they were known in the year 2133 (just before the humans were defeated by the Ur-Quan).Ĭombat in the full game goes much too fast The maps in the "Manuals" box on the maps page are the maps that came with various releases of Star Control II. Pages of Now and Forever has a collection of Star Control maps. In order to avoid this unpleasantness, we may be leaving just before this time so if you have business you wish to conduct with us I suggest you do so before January 2159, or February at the latest. At its present rate of change, something will destroy the MetaChron in the early part of the year 2159. When we first entered this region of space, the MetaChron was white. Presumably, it will be destroyed at the same time as it turns completely black. But if we are proceeding along a timeline which will eventually result in the destruction of the MetaChron the unit slowly darkens. The unit is a small pyramid and, when all is well, white in color. In a nutshell, it warns me of future dangers by predicting its own demise which is most likely linked to my own well being, since I keep it under my pillow. One of these devices is the MetaChron, a kind of trans-time alarm system. As you may know, in our travels throughout the galaxy we Melnorme have found many strange and interesting alien artifacts. Before we go on, I have a small announcement. As there is no spoken text for this in the 3DO version, it is also missing from The Ur-Quan Masters. In the PC version of Star Control II the Melnorme volunteer some information about this. The Full Game Is there a time limit to the game? 3.1 I can't tell the Mycon to go to Organon.2.1 How do I defeat ship x with ship y?.1.5 How many ships does a homeworld fleet have?.1.3 Combat in the full game goes much too fast.1.2 Is there a printable starmap available?.
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